This short tutorial shows how to use the projection-mapping features in WATCHOUT version 6. 

WATCHOUT enables pixel-accurate projection onto complex 3D objects, and supports the most commonly used 3D file formats. Other mapping workflow benefits include pre-visualisation, and, as of version 6.2, support of camera-based auto-alignment from DomeProjection systems. 

Check out these related videos: 

3D MAPPING WITH MULTIPLE PROJECTORS
How to map a 3D object using two projectors and custom blend masks in WATCHOUT.

3D CREATION How to prepare a 3D object in standard 3D software before bringing it into WATCHOUT.

3D LIGHTING
How to apply lighting to an object in Cinema 4D or similar standard 3D software and export to WATCHOUT.

UV MAPPING BASICS This looks at the relationship between a 3D object, the mesh loaded into WATCHOUT and the original 2D image in standard 3D software.

3D TEXTURING
Apply multiple textures, including video, to a 3D object in WATCHOUT. 

TEXTURING INSIDE/OUTSIDE
Working with open 3D models – rather than closed models like spheres – and how to apply textures on both the outside and inside.


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