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PRODUCTS
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WATCHOUT

DATATON ACADEMY

Dataton ACADEMY training sessions are held regularly at Dataton HQ in Sweden and by our team of Certified Trainers on different locations around the world. The Overview session is a three-hour presentation designed to give attendees a clear general understanding of WATCHOUT. The Certified session is a one-day paid training session for WATCHOUT users who wish to further develop their skills and maximize their WATCHOUT investment.

Since 2017, Dataton is an official InfoComm International Renewal Unit (RU) Provider. Participants completing the full Dataton Academy WATCHOUT training can earn certification renewal units.
CTS: 8, CTS-D: 8, CTS-I: 6

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WATCHOUT 6: OVERVIEW

Short presentation highlighting new features in WATCHOUT 6

WATCHOUT 6: USING A DISPLAY COMPUTER

Configure and start the display software in WATCHOUT.

WATCHOUT 6: EDITING MEDIA FILES

Explores how to work between WATCHOUT and other programs used to create the media in a WATCHOUT show.

WATCHOUT 6: USING LIVE UPDATE

As of WATCHOUT 6, the stage may be switched over to Live Update mode and changes are immediately reflected on the display computers. This tutorial takes a look at the benefits and how to best utilise this new feature.

WATCHOUT 6: 3D BASICS

Bring in a basic 3D shape and texture it

WATCHOUT 6: 3D TEXTURING

Apply multiple textures, including video, to a 3D object

WATCHOUT 6: 3D TEXTURING USING VIRTUAL DISPLAYS

Using Virtual Displays to texture a 3D object

WATCHOUT 6: 3D PROJECTION MAPPING BASICS

Projection-mapping onto a 3D object

WATCHOUT 6: 3D MAPPING WITH MULTIPLE PROJECTORS

Projection-mapping onto a 3D object using two projectors with custom blend masks

WATCHOUT 6: 3D CREATION

Follows on from the 3D basics training video and explains how to prepare a 3D object in standard 3D software before bringing it into WATCHOUT.

WATCHOUT 6: 3D LIGHTING

This is the second tutorial on UV mapping basics. It explains how to apply lighting to an object in Cinema 4D or similar standard 3D software and export to WATCHOUT.

WATCHOUT 6: UV MAPPING BASICS

This third tutorial about UV mapping explains the relationship between a 3D object, the mesh loaded into WATCHOUT and the original 2D image in standard 3D software.

WATCHOUT 6: TEXTURING INSIDE/OUTSIDE

Working with "open" 3D models – as opposed to closed models such as spheres – and how to apply textures on both the outside and inside.

WATCHOUT 6: PRODUCING FOR LED WALLS

Using the Virtual Displays feature to drive an LED wall processor and to visualize the end result

WATCHOUT 6: MULTI-CHANNEL AUDIO PLAYBACK

Route and assign sound channels to specific outputs on a MOTU 828 sound interface

WATCHOUT 6: REMOTE CONTROL

This video discusses different ways of controlling WATCHOUT besides using a production computer.

WATCHOUT 6: REMOTE MANAGEMENT

This video explains how you can manage and access display computers from within the production software.

WATCHOUT ALIGNMENT IMAGES

The set of alignment images in this folder are appropriate for all horizontally arranged projection applications using projectors with resolutions matching those of the "Display Perimeter" images. Check out the ReadMe text in the folder for more info! Note: Line-up image for 10000x2500 included.

INTRODUCTION TO WATCHOUT

Introduction to the Dataton WATCHOUT multi-display production and playback system.

WATCHOUT OVERVIEW

A quick overview of the WATCHOUT production software.

EXAMPLE OF WATCHOUT USE

This episode sets focus on the end result, giving you some examples of work that has been created with WATCHOUT.

YOUR FIRST WATCHOUT PRESENTATION

Putting together your first presentation.

ADD DISPLAYS

WATCHOUT is all about using multiple displays and this is how you add them to your show.

ADD MEDIA

Step two in creating your first show. Different ways you can bring media items into WATCHOUT.

BUILDING TIMELINES

How to add media content to timelines in WATCHOUT.

STACKING TIMELINES

Change timeline settings and stacking order of timelines in WATCHOUT.

MULTIPLE TIMELINES

How to use multiple timeline capabilities in WATCHOUT.

TRIGGER TIMELINES

Using the input window to trigger timelines in WATCHOUT.

COMBINE EFFECTS, BLENDING MODES AND MASKS

Apply effects, blending modes and masks to compositions.

SCALE, MOVE AND ROTATE COMPOSITIONS

Apply tween tracks to compositions for transformations such as scaling and rotation.

COMPOSITIONS

Compositions feature explained and explored.

COMPOSITION EXAMPLE

Using compositions in WATCHOUT to build animations.

FILES FOR COMPOSITION EXAMPLE

Composition example titled: Engine.watch

NESTING COMPOSITIONS

Build complex effects by using, or nesting, compositions inside other compositions.

LUMINANCE

Using the luminance keyer with a computer graphics feed in WATCHOUT.

BLUE/GREEN KEYER

Using the keyer to create transparent areas in a video.

MASKING

How to use an image to act as a mask for another image.

MASKING CUSTOM WIPES

Creating custom wipe effects in WATCHOUT.

MASKING WITH A VIDEO CLIP

How to use a video clip to mask a still image.

COMBINE MASKING WITH OTHER EFFECTS

Example showing a combination of effects – masking, spotlight, black and white, animation – and what you can achieve.

USING MULTIPLY BLEND MODE

Advantages of using the multiply blend mode when mixing one image with another.

USING SCREEN IMAGE BLEND MODE

Using the add image blend mode versus screen mode.

ADDITIVE BLEND MODE

Blend mode feature explained.

USING ADDITIVE BLEND MODE, PART 1

Example showing use of image blend mode.

USING ADDITIVE BLEND MODE, PART 2

Example showing use of image blend mode, part 2.

HUE AND SATURATION EFFECT

How to use the hue and color saturation tween tracks.

CONTRAST AND BRIGHTNESS EFFECT

Using the contrast and brightness tween tracks to add punch to images.

WIPE EFFECT

Explanation of the wipe effect tween track and its parameters.

USING ANIMATIONS, PART 1

USING ANIMATIONS, PART 2

USING ANIMATIONS, PART 3

WATCHPAX

WATCHNET

WATCHNET USERS GUIDE

WATCHMAX