Dataton ACADEMY training sessions are held regularly at Dataton HQ in Sweden and by our team of Certified Trainers on different locations around the world. The Overview session is a three-hour presentation designed to give attendees a clear general understanding of WATCHOUT. The Certified session is a one-day paid training session for WATCHOUT users who wish to further develop their skills and maximize their WATCHOUT investment.
Since 2017, Dataton is an official InfoComm International Renewal Unit (RU) Provider. Participants completing the full Dataton Academy WATCHOUT training can earn certification renewal units.
CTS: 8, CTS-D: 8, CTS-I: 6
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WATCHOUT 6: OVERVIEW
Short presentation highlighting new features in WATCHOUT 6
WATCHOUT 6: USING A DISPLAY COMPUTER
Configure and start the display software in WATCHOUT.
WATCHOUT 6: EDITING MEDIA FILES
Explores how to work between WATCHOUT and other programs used to create the media in a WATCHOUT show.
WATCHOUT 6: USING LIVE UPDATE
As of WATCHOUT 6, the stage may be switched over to Live Update mode and changes are immediately reflected on the display computers. This tutorial takes a look at the benefits and how to best utilise this new feature.
WATCHOUT 6: 3D BASICS
Bring in a basic 3D shape and texture it
WATCHOUT 6: 3D TEXTURING
Apply multiple textures, including video, to a 3D object
WATCHOUT 6: 3D TEXTURING USING VIRTUAL DISPLAYS
Using Virtual Displays to texture a 3D object
WATCHOUT 6: 3D PROJECTION MAPPING BASICS
Projection-mapping onto a 3D object
WATCHOUT 6: 3D MAPPING WITH MULTIPLE PROJECTORS
Projection-mapping onto a 3D object using two projectors with custom blend masks
WATCHOUT 6: 3D CREATION
Follows on from the 3D basics training video and explains how to prepare a 3D object in standard 3D software before bringing it into WATCHOUT.
WATCHOUT 6: 3D LIGHTING
This is the second tutorial on UV mapping basics. It explains how to apply lighting to an object in Cinema 4D or similar standard 3D software and export to WATCHOUT.
WATCHOUT 6: UV MAPPING BASICS
This third tutorial about UV mapping explains the relationship between a 3D object, the mesh loaded into WATCHOUT and the original 2D image in standard 3D software.
WATCHOUT 6: TEXTURING INSIDE/OUTSIDE
Working with "open" 3D models – as opposed to closed models such as spheres – and how to apply textures on both the outside and inside.
WATCHOUT 6: PRODUCING FOR LED WALLS
Using the Virtual Displays feature to drive an LED wall processor and to visualize the end result
WATCHOUT 6: MULTI-CHANNEL AUDIO PLAYBACK
Route and assign sound channels to specific outputs on a MOTU 828 sound interface
WATCHOUT 6: REMOTE CONTROL
This video discusses different ways of controlling WATCHOUT besides using a production computer.
WATCHOUT 6: REMOTE MANAGEMENT
This video explains how you can manage and access display computers from within the production software.
WATCHOUT ALIGNMENT IMAGES
The set of alignment images in this folder are appropriate for all horizontally arranged projection applications using projectors with resolutions matching those of the "Display Perimeter" images. Check out the ReadMe text in the folder for more info! Note: Line-up image for 10000x2500 included.
INTRODUCTION TO WATCHOUT
Introduction to the Dataton WATCHOUT multi-display production and playback system.
A quick overview of the WATCHOUT production software.
EXAMPLE OF WATCHOUT USE
This episode sets focus on the end result, giving you some examples of work that has been created with WATCHOUT.
YOUR FIRST WATCHOUT PRESENTATION
Putting together your first presentation.
WATCHOUT is all about using multiple displays and this is how you add them to your show.
Step two in creating your first show. Different ways you can bring media items into WATCHOUT.
How to add media content to timelines in WATCHOUT.
Change timeline settings and stacking order of timelines in WATCHOUT.
How to use multiple timeline capabilities in WATCHOUT.
Using the input window to trigger timelines in WATCHOUT.
COMBINE EFFECTS, BLENDING MODES AND MASKS
Apply effects, blending modes and masks to compositions.
SCALE, MOVE AND ROTATE COMPOSITIONS
Apply tween tracks to compositions for transformations such as scaling and rotation.
Compositions feature explained and explored.
Using compositions in WATCHOUT to build animations.
FILES FOR COMPOSITION EXAMPLE
Composition example titled: Engine.watch
Build complex effects by using, or nesting, compositions inside other compositions.
Using the luminance keyer with a computer graphics feed in WATCHOUT.
Using the keyer to create transparent areas in a video.
How to use an image to act as a mask for another image.
MASKING CUSTOM WIPES
Creating custom wipe effects in WATCHOUT.
MASKING WITH A VIDEO CLIP
How to use a video clip to mask a still image.
COMBINE MASKING WITH OTHER EFFECTS
Example showing a combination of effects – masking, spotlight, black and white, animation – and what you can achieve.
USING MULTIPLY BLEND MODE
Advantages of using the multiply blend mode when mixing one image with another.
USING SCREEN IMAGE BLEND MODE
Using the add image blend mode versus screen mode.
ADDITIVE BLEND MODE
Blend mode feature explained.
USING ADDITIVE BLEND MODE, PART 1
Example showing use of image blend mode.
USING ADDITIVE BLEND MODE, PART 2
Example showing use of image blend mode, part 2.
HUE AND SATURATION EFFECT
How to use the hue and color saturation tween tracks.
CONTRAST AND BRIGHTNESS EFFECT
Using the contrast and brightness tween tracks to add punch to images.
Explanation of the wipe effect tween track and its parameters.